'Can only use limited amount of materials on landscape - UE5
I've been dealing with an issue lately where when using a certain amount of materials or material functions on a tile in my landscape that tile reverts to the default material.
Here's a picture of the base for all the material functions I'm using:
The tiling function and mapadjustments function are both from the megascans presets library.
This is my landscape material:
It looks like that for troubleshooting purposes, normally I would be blending the functions but I'm just trying to simplify it to find the issue. The tile reverts to the default material after 6 have been applied to it.
All my texture samples are set to Shared:wrap, I'm using all megascans materials. There's only a few people who have had this issue and none of them had a solution that works for me. I'm thinking it might be a limit in the amount of material functions I can use but I don't know how to bypass that, it could also be a limit in the amount of textures I can use but I again don't know how to bypass that. Any help would be really appreciated.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|

