'Box collider dont recognize rigidbody in unity
Solution 1:[1]
Check theese:
- Check if collider component is active & working on your fox & tree (because that's marked removed)
- in Physics window, check that player's & tree's layers can have collision with each other
Solution 2:[2]
im assuming you are painting the trees on the terrain. If so then remove the Terrain collider in the Tree1 prefab and then refresh.
Solution 3:[3]
Firstly, you need to assign Terrain Data because its look like none.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Matin mohammadi |
| Solution 2 | Terrell-byte |
| Solution 3 | bmoglu |


