Category "game-physics"

Is there a way to detect collisions between the ball and the lines?

I'm currently working on a little physics simulation, and had some trouble figuring out how to get the ball to collide with the platforms. Here's my code: var a

How can i draw a cable with touch in Unity (like vacuum cleaner plug cable)

I can drawing line with line renderer. But i want to pull that line with realistic effect like vacuum cleaner cable. video (for 5 sec) I want to connect all the

When raycasting forms multiple intersections, which point does it return? Can which point is returned be controlled?

I'm working on a chess "game" in Godot where players can import 3D models for the board and wrap a checkerboard around it with uv coordinates. All the conversio