'ARKit Environment Depth makes 3D objects disappear
We are developing an Unity/ARKit app for outside exterior use. While testing inside, everything works fine and environment occlusion works as expected. But outside, when reaching a certain distance to the AR-objects, they start flickering until they disappear completely. Please see attached video.
https://www.youtube.com/watch?v=paJ92c1kNPE
I've tried to visualize the depth map, but i don't see any change in the values. If i switch off environment depth, the models appear again.
What causes this and why is the occlusion not happening according to the depth map? For example at second 0:25 in the video you see occlusion is working, but the depth map is completely red? Or is the depth map only visualizing what the LIDAR sees?
Or is this just a limitation of ARKit?
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