'ARFoundation not working on split Android App Bundle

when we try to test our AR App using AR Foundation on Android via the Google Play Console it just does not work. The AR Content does not move relative to the camera. The app is bigger than 150MB so we have Player Settings>Publishing Settings>Split Application Binary = on. And we have to build as Android App Bundle for the Play Store. It works perfectly without splitting on device. We saw this article where splitting by architecture seems to solve the problem. But since Google updated the rules, we have to upload an AAB. Not several APKs. We're stuck. Any ideas? Thanks!



Solution 1:[1]

same here, apk from unity works fine, but the apk from google play console crash

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Solution Source
Solution 1 weimmer appdev