'Why do my client sees 2 hosts when joining a photon room?
When a player enters the room and there is already a player in the room, it instantiate 2 times the player that is already in the room, but for the host it only sees him and the new player.enter image description here
`public Transform[] spawnPoint;
private void Start()
{
if (PhotonNetwork.IsConnectedAndReady)
{
Test(PhotonNetwork.LocalPlayer.ActorNumber);
}
}
public void Test(int spawn)
{
PhotonNetwork.Instantiate("Photon Vehicles/Cube", spawnPoint[0].position, Quaternion.identity);
}`
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
