'What's the fastest way to move every turtle to another turtles position in another list?

So I tried creating Pacman but I ran into a problem with the red and blue ghosts. "These means the ghosts which die when you touch and the ones that kill you". So I thought I would use this video https://www.youtube.com/watch?v=Ve-BvoCVN40 but then I realized that I got no clue how I would move 1 turtle to another turtles position which is in a different list. "In quick I want to move all red turtles to their counterpart blue turtles' position"

Below ive Provided my current code.

import turtle
import time
import random
import threading
delay = 0.1 #computer run at different speed

#Screen Below Video 1
wn = turtle.Screen()
wn.title("Pacman Arcade Game")
wn.bgcolor("gray")
wn.setup(width=600, height=600)
wn.tracer(0) #turns off the screen updates

#Pacman
Pac = turtle.Turtle()
Pac.speed(0) #Anaimations speed fastest
Pac.shape("square")
Pac.color("black")
Pac.penup()
Pac.goto(0,0)
Pac.directon = "stop"

#berry
Berry = turtle.Turtle()
Berry.speed(0) #Anaimations speed fastest
Berry.shape("circle")
Berry.color("cyan")
Berry.penup()
Berry.goto(0, -100)

#Lists all of the red ghosts "The one which the player can kill"
# Choose a number of enemies
number_of_enemies = 4
# Create an empty list of enemies
enemiesBlue = []
Ghost = turtle.Turtle()
# Add ememies to the list
for i in range(number_of_enemies):
    #Create the enemy
    enemiesBlue.append(turtle.Turtle()) #appends turtle to the list

for Ghost in enemiesBlue:
    Ghost.speed(0)  # Anaimations speed fastest
    Ghost.shape("circle")
    Ghost.color("blue")
    Ghost.penup()
    x = random.randint(-60, 60)
    y = random.randint(0, 0)
    Ghost.goto(x, y)
    Ghost.pos()

#Ghost Red
GhostR = Ghost.clone()
GhostR.speed(0) #Anaimations speed fastest
GhostR.shape("circle")
GhostR.color("red")
GhostR.penup()
GhostR.goto(0,1000)

# Choose a number of enemies
number_of_enemies = 4
# Create an empty list of enemies
enemiesRed = []
Ghost = turtle.Turtle()
# Add ememies to the list
for i in range(number_of_enemies):
    #Create the enemy
    enemiesRed.append(turtle.Turtle()) #appends turtle to the list

for GhostR in enemiesRed:
    GhostR = Ghost.clone()
    GhostR.speed(0)  # Anaimations speed fastest
    GhostR.shape("circle")
    GhostR.color("red")
    GhostR.penup()
    GhostR.goto(0, 1000)

#fuctions
def go_up():
    if Pac.directon !="g": #Prevents you from going right if you are facing the oppistie direction "stops you fronm phasing"
        Pac.directon = "up"
def go_down():
    if Pac.directon !="h": #Prevents you from going right if you are facing the oppistie direction "stops you fronm phasing"
        Pac.directon = "down"
def go_left():
    if Pac.directon !="right": #Prevents you from going right if you are facing the oppistie direction "stops you fronm phasing"
        Pac.directon = "left"
def go_right():
    if Pac.directon !="left": #Prevents you from going right if you are facing the oppistie direction "stops you fronm phasing"
        Pac.directon = "right"

def move():
    if Pac.directon == "up":
        y = Pac.ycor()
        Pac.sety(y + 20)

    if Pac.directon == "down":
        y = Pac.ycor()
        Pac.sety(y - 20)

    if Pac.directon == "left":
        x = Pac.xcor()
        Pac.setx(x - 20)

    if Pac.directon == "right":
        x = Pac.xcor()
        Pac.setx(x + 20)

#Keyboard bindings "connetc key press with fuction"
wn.listen()
wn.onkeypress(go_up, "w")
wn.onkeypress(go_down, "s")
wn.onkeypress(go_left, "a")
wn.onkeypress(go_right, "d")

global my_timer
my_timer = 5


while True:
    wn.update()
    for Ghost in enemiesBlue:
        if Pac.distance(Berry) < 20 and Pac.distance(GhostR) > 1000:
            GhostR.goto(Ghost.pos())
            Ghost.goto(1, 1000)
            x = random.randint(-290,290)
            y = random.randint(-290,290)
            Berry.goto(x,y)
            # Timer Code
            def countdown():
                global my_timer

                for x in range(5):
                    my_timer = my_timer - 1
                    time.sleep(1)

            countdown_thread = threading.Thread(target = countdown)

            countdown_thread.start()
    
        if my_timer == 0:
            Ghost.goto(GhostR.pos())
            GhostR.goto(0, 2000)
            my_timer = 5

        if Pac.distance(Ghost) < 20:
            Pac.goto(200, 100)
            Pac.directon ="stop"

        if Pac.distance(GhostR) < 20:
            GhostR.goto(0, 0)

    #check for collision with the border
    if Pac.xcor()>290 or Pac.xcor()<-290 or Pac.ycor()>290 or Pac.ycor()<-290:
        time.sleep(1)
        Pac.goto(0,0)
        Pac.directon = "stop"

    move()


    time.sleep(delay)

wn.mainloop()


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Source: Stack Overflow

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