'What exactly is static mesh component in Unreal Engine?

I have recently started learning Unreal Engine as a complete beginner, and I got stuck on this thing called static mesh component. Is it ok to assume that this components decides the shape of the actor that the component is on?



Solution 1:[1]

A mesh is a collection of vertices, edges, and faces that describe the shape of a 3D object.

In Unreal Engine you have static and skeletal meshes.

Static meshes are the simpler, for example you would use a static mesh for a chair or any other inanimate object.

Skeletal meshes are intended for more complex objects, for example for characters. They have a set of interconnected bones (skeleton) that you can use to animate the model.

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