'Vertical rotation camera Unity [duplicate]
How can I limit the vertical rotation of a camera in unity 3d. Using Mathf.Clamp (xRot, min, max) does not work because its not clamping the angle
float xRot=Input.GetAxis("Mouse Y")*lookSens;
cam.transform.Rotate(new Vector3(-xRot,0,0),Space.Self);
Solution 1:[1]
Add these lines to your code:
Vector3 CurrentCameraAngle = cam.transform.eulerAngles;
if (transform.eulerAngles.x > MaxAngle)
cam.transform.eulerAngles = new Vector3(MaxAngle, CurrentCameraAngle.y, CurrentCameraAngle.z);
else if (transform.eulerAngles.x < MinAngle)
cam.transform.eulerAngles = new Vector3(MinAngle,CurrentCameraAngle.y, CurrentCameraAngle.z);
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Amir H. Ebadatiyaan |
