'Using AR.js in 8th wall but environment is zoomed in
So I am experimenting with Location AR in 8th wall. I have already gotten several solutions from 8th wall support, but nothing works. They had asked me to post this here because they know too little about this topic and you guys can probably help me.
I had first created a completely new project in 8th wall and saw that the method works well. Now I wanted to add the same method in my existing project but this is where it does a bit difficult....
I am just adding these lines of code: Head.html:
<script src=“https://raw.githack.com/AR-js-org/AR.js/master/aframe/build/aframe-ar-nft.js” crossorigin=“anonymous”></script>
Body.html:
<a-scene ... vr-mode-ui=“enabled: false” embedded arjs=“sourceType: webcam; debugUIEnabled: false;“> ...<a-camera .... gps-camera>....<a-entity ..... gps-entity-place=“latitude: 50.92030355222422; longitude: 2.97459464787214;“>
On the first video you can see how it works normally without these 4 lines of code (not location-based) and on the second video I add these lines and immediately have a zoomed in video. You can also see that the splash-image (start screen with start button) is even struggling by using that gps camera. Hopefully this is enough information to help me :)
Video 1 (normal): https://www.dropbox.com/s/sxm02wey5fu8x8c/RPReplay_Final1648130782.mp4?dl=0
Video 2 (zoomed in): https://www.dropbox.com/s/8y94drik1qofmwe/RPReplay_Final1648131356.mp4?dl=0
Sources
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Source: Stack Overflow
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