'Unity- should moving object in 'X' Axis be in Update or fixedUpdate.?

i know physics should be in fixedupdate. but what about moving the object in 'X' Axis forever, does it also count as physics movement?

    void Update () {
    Vector3 temp = transform.position;
    temp.x += speed * Time.deltaTime;
    transform.position = temp;
}


Solution 1:[1]

Putting it in Update should be fine

Sources

This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.

Source: Stack Overflow

Solution Source
Solution 1 Rebecca