'Unity OpenXR not working on mobile devices
I have Unity 2020.3.19f and the latest OpenXR plugin. I am able to build ok on Windows and Android. I'm able to run ok in Editor (Quest 2 link) and Windows build. When deployed to Quest 2, when it starts, the screen goes blank, that's it. When deployed to Pico Neo 3, it runs in a flat 2D window. Do I need to install additional libraries? Each platform has its own Native Android OpenXR SDK, but I'm using Unity, do I need those? Has anyone gotten Unity/OpenXR running on a mobile device?
Update: Got it working on Quest 2 by removing Vulkan from Graphics API's, leaving only OpenGLES3. Still not fully immersive on Pico however
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