'Unity - How to make trail renderer lasts after game object destroyed?
I'm trying to make a gun on unity, but I'm having a problem with trail renderer. I made this code to destroy the bullet when it collides, but when it is destroyed the trail stops in the air and after that time trail renderer it disappears, i want the trail to continue and slowly disappear.
bullet trail stopped in the air, and then disappears
I tried to do something but didn't work, this is my code.
public TrailRenderer Trail;
private void Awake() {
Trail = GetComponentInChildren<TrailRenderer>();
}
void OnCollisionEnter(Collision coll) {
Debug.Log("aaa");
Destroy(gameObject);
Trail.transform.parent = null;
Trail.autodestruct = true;
Trail = null;
}
I appreciate any suggestions.
Solution 1:[1]
Have you tried to change order? You destroy the object before you change the parenting ;)
Try
Trail.transform.parent = null;
Trail.autodestruct = true;
Destroy(gameObject);
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | derHugo |
