'Unity How to make an object invisible only when it is behind the plane?
I need to make an abyss with which the object sticks out, but everything that is the pose of the abyss should not be visible. Now im using this code for shader: https://github.com/dilmerv/ARFoundationOcclusion/tree/feature/URPOcclusion It`s looks like this https://forum.playcanvas.com/t/solved-stencil-buffer-like-in-unity/12285 but оn the other side Here is the logic in the pictures I'll be very thankful enter image description here
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