'Unity: Even when the "player" game object gets destroyed, the text doesn't appear
I've been using Unity to create a simple 2D game but the problem is that even when the game object "player" gets destroyed, the gameobject "isDead" (text) doesn't appear.
This is my script.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class youDied_Text : MonoBehaviour
{
private Transform player;
private Text isDead;
// public static bool isDead;
// Start is called before the first frame update
private void Start() {
isDead = GetComponent<Text>();
}
void checkForDeath()
{
if (player==false)
{
isDead.gameObject.SetActive(true);
}
else
{
isDead.gameObject.SetActive(false);
}
}
// Update is called once per frame
void Update()
{
player = GameObject.FindWithTag("Player").transform;
checkForDeath();
}
}
This script is attached in the text which I need to display in UI element.
Sources
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Source: Stack Overflow
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