'Unity Android App Bundle Builds sometimes have double size

We are using Google's App Delivery package in our game to escape APK download size limit. First a few builds were completely fine. But later, our download sizes on the play store became double size (505 MB) than before (267 MB). I converted AAB file to APKS using bundletool and I saw it contains copy of every APK.

See the app bundle content here

Also my app bundle settings here

Thanks for any help.



Solution 1:[1]

Unity builds for the two Universal CPU-architectures (ARM64 and ARMv7). If needed you might switch to specific architecture in Player Settings -> Other settings -> Target Architectures. Keep in mind, that the users download size won´t increase by your double sized upload. The devices identify the correct build by their architecture.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 rbcode