'Unity 2D - A* Pathfinding issue, Enemy not following player

I just purchased the A* Pathfinding asset from the Unity store. I have a few questions on getting it set up. My current problem is the AI Destination Setter will only follow the player's "0th" position. It goes to wherever my player starts at and does not update to the current position. (See Image below)

I have a game object prefab called "Essentials Loader" that I drag into every scene. This has things like my Player prefab, Game Manager, UI Overlay, Audio Manager, and other things that will be needed in every scene. I set it up this way for two reasons. 1. It prevents me from forgetting to drag in anything important into a new scene. 2. If I completely re-do the player prefab I only need to swap it out in the Essentials Loader and not in every single scene.

The code in this Essentials Loader checks for accidental duplicates and deletes them to prevent unwanted issues between scenes.

Temporary Solution: I have taken the player prefab out of the Essentials Loader and dragged it into the scene. Now when I assign the "AI Destination Setter" Target transform to the player from the scene and not the project window, it works just fine and follows the player correctly.

My question is: is there a way that I won't have to do it this way? I do plan on completely changing the player prefab a little while down the road and I would hate to have to make that change in every single scene. I would like to still have the player prefab in the Essentials Loader and have the enemy still follow me.

A*1



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