'UIScrollView – Adjust User Scroll Amount Akin to Scrubbing?
I have UIScrollview that the user scrolls up and down.
Is there a way to adjust how much the user's drag of the finger results in the final scroll amount?
I was looking at UIScrollview delegate methods, but haven't found a place to alter that.
scrollViewDidScroll(_:) seems too late since this is AFTER the event.
Solution 1:[1]
iOS users are very familiar with using scrolling views, so changing the "scroll speed" may be confusing. However, it's your app :)
Give this a try...
When the user Begins dragging, we'll grab the .contentOffset.y as a "starting point." In scrollViewDidScroll, we'll get the difference between the new .contentOffset.y and the startingY ... multiply that by the speed factor ... and then change the .contentOffset.y.
Note that manually setting .contentOffset.y triggers scrollViewDidScroll, so we'll also need to set a bool flag to prevent recursion:
class SlowScrollVC: UIViewController, UIScrollViewDelegate {
// scrollSpeed --- example values
// 1.0 == normal
// 1.5 == fast
// 0.5 == slow
var scrollSpeed: CGFloat = 0.5
var startingOffsetY: CGFloat = 0
var bManualOffset: Bool = false
let scrollView = UIScrollView()
override func viewDidLoad() {
super.viewDidLoad()
// add a bunch of labels and buttons so we have something to scroll
let stack = UIStackView()
stack.axis = .vertical
stack.spacing = 40
for i in 1...20 {
let v = UILabel()
v.text = "Label \(i)"
v.textAlignment = .center
v.backgroundColor = .cyan
stack.addArrangedSubview(v)
let b = UIButton()
b.setTitle("Button \(i)", for: [])
b.setTitleColor(.white, for: .normal)
b.setTitleColor(.lightGray, for: .highlighted)
b.backgroundColor = .systemBlue
b.addTarget(self, action: #selector(btnTap(_:)), for: .touchUpInside)
stack.addArrangedSubview(b)
}
stack.translatesAutoresizingMaskIntoConstraints = false
scrollView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(stack)
view.addSubview(scrollView)
// so we can see the scroll view frame
scrollView.backgroundColor = .yellow
let g = view.safeAreaLayoutGuide
let cg = scrollView.contentLayoutGuide
let fg = scrollView.frameLayoutGuide
NSLayoutConstraint.activate([
scrollView.topAnchor.constraint(equalTo: g.topAnchor, constant: 20.0),
scrollView.leadingAnchor.constraint(equalTo: g.leadingAnchor, constant: 20.0),
scrollView.trailingAnchor.constraint(equalTo: g.trailingAnchor, constant: -20.0),
scrollView.bottomAnchor.constraint(equalTo: g.bottomAnchor, constant: -20.0),
stack.topAnchor.constraint(equalTo: cg.topAnchor, constant: 8.0),
stack.leadingAnchor.constraint(equalTo: cg.leadingAnchor, constant: 8.0),
stack.trailingAnchor.constraint(equalTo: cg.trailingAnchor, constant: -8.0),
stack.bottomAnchor.constraint(equalTo: cg.bottomAnchor, constant: -8.0),
stack.widthAnchor.constraint(equalTo: fg.widthAnchor, constant: -16.0),
])
scrollView.delegate = self
// you may also want to adjust .decelerationRate
// try various values to see the result
//scrollView.decelerationRate = UIScrollView.DecelerationRate(rawValue: 0.99)
}
func scrollViewWillBeginDragging(_ scrollView: UIScrollView) {
startingOffsetY = scrollView.contentOffset.y
}
func scrollViewDidScroll(_ scrollView: UIScrollView) {
if !bManualOffset {
// get the difference between previous offset.y and new offset.y
let diff = scrollView.contentOffset.y - startingOffsetY
// adjust by scroll-speed factor
let newY = startingOffsetY + diff * scrollSpeed
// prevent recursion
bManualOffset = true
// set adjusted offset.y
scrollView.contentOffset.y = newY
// update start Y
startingOffsetY = newY
}
bManualOffset = false
}
@objc func btnTap(_ sender: UIButton) {
// just to confirm we tapped a button
print("Tap:", sender.currentTitle)
}
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | DonMag |
