'Transparent background affects text mesh in front

I have a plane behind a text mesh 3d that i use to make the text more visible. The plane is supposed to be slitghtly transparent but when i give it a transparent shader it starts acting like the pane is in front of the text when it actually is not. How can i fix this?

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Solution 1:[1]

Okej i solved it using a canvas, TextMeshPro- text and as background i use a UI Image. That works as i intended.

Solution 2:[2]

Had the same problem and found the solution: Go on the canvas, and increase "Order in layer" until it is fixed (if it doesn't work after like 4 or 5, sry it might be something else ^^')

If it works it simply meant that the UI text was rendered before the transparent material, so you wanna tell the canvas to render itself after the material.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 Daarwin
Solution 2 ScareFire