'Timeline go to last frame
Is there a way to make my timeline go to last frame and just pause there? I know there is PlayableDirector.time but I want my script to automatically find out the last frame of the timeline. How do I do this?
using UnityEngine.Playables;
public PlayableDirector currentTimeline;
void Start(){
currentTimeline.time = 0; //Go to last frame
currentTimeline.Pause();
}
Sources
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