'Texture is showing artifact (bottom wraps to top) when using transparency in Godot
When I add a png with transparency as the texture for a plane, I get these artifacts where the pixels wrap around to the opposite edge. Here, the bottom edge has non transparent pixels, so the top edge is showing some of the pixels wrapped around. Is there a way to get rid of this?
I'm using Godot 3.4.4, GLES2.
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