'TextMeshPro not properly displaying "\n" new lines

In my game, I am grabbing a random string from a text file and Changing a GameObjects TextMeshPro.Text to this line.

[SerializeField] private TextMeshProUGUI endOfContentText;
[SerializeField] private TextAsset       messageTextFile;

private void OnEnable() {
    TextChangerOuter(ParseTextAsset());
}

private void ParseTextAsset() {
    var arrayString  = messageTextFile.text.Split('\n');
    foreach (var line in arrayString) {
        listOfWords.Add(line);
    }
}

private void TextChangerOuter(string text) {
        var rand      = new Random();
        var randomKey = listOfWords.ElementAt(rand.Next(0, listOfWords.Count));
        listOfWords.Remove(randomKey);
        endOfContentText.text = randomKey;
}

The problem I am experiencing is that some line in this file contains "\n" new lines as part of the joke. At first, I was worried that the ParseTextAsset() method would split this line up creating many blank lines but that did not happen. What I did not expect was for TextMeshPro to not parce the following line correctly.

enter image description here

Oddly if I go into the inspector and change the text manually, or turn the TextMeshPro component off and back on manually the text reformats as expected.

enter image description here

In the past I have used Canvas.ForceUpdateCanvases(); to fix some aspects of my UI, but this time its not working this time. I even wrote a Coroutine to disable and re-enable this component after it generates the text but that did not work.

private IEnumerator SetShowNewMessageAfterFrame() {
    yield return new WaitForEndOfFrame();
    endOfContentText.enabled = false;
    yield return new WaitForEndOfFrame();
    endOfContentText.enabled = true;
    Canvas.ForceUpdateCanvases();
}

EDIT:

As per Berk Askin's answer Project Settings / TextMeshPro / Settings > [Parse Escape Sequence] was already set and produced the above results.



Solution 1:[1]

TMpro components has option to show/hide escape sequences, you just need to turn it on at Project Settings / TextMeshPro / Settings and find [Parse Escape Sequence] option and open it.

Sources

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Source: Stack Overflow

Solution Source
Solution 1 Berk Askin