'Sprite won't render by setting .GetComponent<SpriteRenderer>().color property
I am making a tower defense game, but my sprite doesn't render when I run the code shown below.
I first made two public colors and named them startColor and endColor
public Color startColor;
public Color endColor;
Then at the end of the code I made the startTile and the endTile(startTile and endTile are just variables for my sprites that start the path and end the path). I then tell my code to get the renderer and .color to change the color to startcolor and endcolor but it just the changed colors and doesn't actually render
startTile.GetComponent<SpriteRenderer>().color = startColor;
endTile.GetComponent<SpriteRenderer>().color = endColor;
no error messages if u need more context my yt is RFG game dev and just join my discord pls help
Solution 1:[1]
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | KYL3R |

