'Setting up a definite spawn point for FirstPersonController in Ursina
I have two questions.
- I want to set my
FirstPersonController()to spawn at a definite coordinate. How can I do that ? - When I run a Ursina code with
FirstPersonController(), it seems to be locked in a position or falling into void, but I had set up a floor of cube. How can I fix it ?
Sources
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Source: Stack Overflow
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