'SceneKit repeat texture
For some reason, using the following material on an SCNBox keeps resulting in a stretched texture. Any idea where I'm missing something?
material.diffuse.contents = [SKTexture textureWithImageNamed:@"arrowtexture.jpg"];
material.diffuse.wrapS = SCNWrapModeRepeat;
material.diffuse.wrapT = SCNWrapModeRepeat;
Solution 1:[1]
You can control SKTexture's stretch this way:
material.diffuse.contentsTransform = SCNMatrix4MakeScale(3, 1, 1);
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Andy Jazz |
