'Rotating around Z axis
I am new to unity and C#, I have been trying to make the object tilt to the right or left when it is moving but what I have is that the object is rotating in a full circle around the Z axis.
that's what I got, I had it from the unity documentation.
[SerializeField] private float _moveSpeed = 50f;
[SerializeField] private float _turnSpeed = 3f;
public float rotationSpeed = 100.0f;
// Start is called before the first frame update
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.D) || Input.GetKey(KeyCode.RightArrow))
{
transform.position += Time.deltaTime * _moveSpeed * transform.right;
float translation = Input.GetAxis("Vertical") * _moveSpeed;
float rotation = Input.GetAxis("Horizontal") * rotationSpeed;
translation *= Time.deltaTime;
rotation *= Time.deltaTime;
transform.Translate(0, 0, translation);
transform.Rotate(0, 0, rotation);
}
that's what I got, I had it from the unity documentation.
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Source: Stack Overflow
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