'Rendering multiple boxes only displays correctly if perfectly squared
I'm using some logic to add boxes to my scene, based on how many items in height, width and depth, and that works well when they are all perfectly squared.
The problem comes if I want to use a different rectangular form:
I am quite a beginner at this. How can I correct it?
private addCubes() {
// geometry
const geometry = new THREE.BoxGeometry(1,4,4);
const edgesGeometry = new THREE.EdgesGeometry(geometry);
// material
const material = new THREE.MeshBasicMaterial({
color: 0x0d6efd,
});
const edgesMaterial = new THREE.LineBasicMaterial({
color: 0x000000
});
// positions
for (let x = 0; x < 2; x++) {
for (let y = 0; y < 1; y++) {
for (let z = 0; z < 2; z++) {
// mesh
const mesh = new THREE.Mesh(geometry, material);
mesh.scale.multiplyScalar(0.9);
mesh.position.set(x, y, z);
this.scene.add(mesh);
const lines = new THREE.LineSegments(edgesGeometry, edgesMaterial);
mesh.add(lines);
}
}
}
}
Sources
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Source: Stack Overflow
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