'Render an object into texture space
How can you render an object into texture space in Unreal Engine?
An example:
- uv coordinates becomes the geometry in uv space.
- The xyz coordiates of the geometry becomes the color components of the texture target.
This would then require me to specify that the render target is unbounded float rgb.
I would of course provide a geometry with non-overlapping uv-coordinates etc.
Thanks for any feedback.
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