'Reload scene in unity activates UI that shouldn't be activated
so by default GameOverMenu is disabled and when my player dies it gets activated, then when i revive player and scene reloads it becomes active from the start, how can i prevent this? how do i make it so that GaveOverMenu is disabled always until the player dies.
Solution 1:[1]
You can create script and attach it to your GameOverMenu which has declared void Awake() method. In this method you can disable game object by calling gameObject.SetActive(false) - it's gonna be called when scene starts/reloads.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | FreezeBee |
