'RealityKit's equivalent of SceneKit's SCNShape
On SceneKit, using SCNShape we can create SCN geometry from SwiftUI 2D shapes/beziers:
https://developer.apple.com/documentation/scenekit/scnshape
Is there an equivalent in RealityKit? Could we use the generate(from:) for that?
https://developer.apple.com/documentation/realitykit/meshresource/3768520-generate
Solution 1:[1]
In RealityKit 2.0 you can generate a mesh using MeshDescriptor. There is no support for two-dimensional path at the moment, like it's implemented in SceneKit.
var descriptor = MeshDescriptor(name: "anything")
descriptor.primitives = .triangles(indices)
let mesh: MeshResource = try! .generate(from: [descriptor])
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Andy Jazz |
