'qt3d,qml: how can I reduce the bounding volume of a Entity
I see the development document of QML, that is said "The signals pressed(), released(), clicked(), moved(), entered(), and exited() are emitted when the bounding volume defined by the pickAttribute property intersects with a ray", how to set the "pickAttribute" to reduce "bounding volume" just match the entity's mesh boundary for emitting entered().now the "bounding volume" is like the picture:
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