'Python - Change variable outside function without return
I just started learning Python and I ran into this problem. I want to set a variable from inside a method, but the variable is outside the method.
The method gets activated by a button. Then I want to get the value from that variable that I set when I press another button. The problem is that the value that I put inside a variable from inside the method doesn't stay. How would I solve this?
The code is underneath. currentMovie
is the variable I try to change. When I press the button with the method UpdateText()
, it prints out a random number like it is supposed to. But when I press the button that activates UpdateWatched()
it prints out 0. So I am assuming the variable never gets set.
import random
from tkinter import *
currentMovie = 0
def UpdateText():
currentMovie = random.randint(0, 100)
print(currentMovie)
def UpdateWatched():
print(currentMovie)
root = Tk()
root.title("MovieSelector9000")
root.geometry("900x600")
app = Frame(root)
app.grid()
canvas = Canvas(app, width = 300, height = 75)
canvas.pack(side = "left")
button1 = Button(canvas, text = "SetRandomMovie", command = UpdateText)
button2 = Button(canvas, text = "GetRandomMovie", command = UpdateWatched)
button1.pack(anchor = NW, side = "left")
button2.pack(anchor = NW, side = "left")
root.mainloop()
Solution 1:[1]
Here's a simple (python 2.x) example of how to 1 not use globals and 2 use a (simplistic) domain model class.
The point is: you should first design your domain model independently from your user interface, then write the user interface code calling on your domain model. In this case your UI is a Tkinter GUI, but the same domain model should be able to work with a command line UI, a web UI or whatever.
NB : for python 3.x, replace Tkinter
with tkinter
(lowercase) and you can get rid of the object
base class for Model
.
import random
from Tkinter import *
class Model(object):
def __init__(self):
self.currentMovie = 0
def UpdateCurrentMovie(self):
self.currentMovie = random.randint(0, 100)
print(self.currentMovie)
def UpdateWatched(self):
print(self.currentMovie)
def ExampleWithArgs(self, arg):
print("ExampleWithArg({})".format(arg))
def main():
model = Model()
root = Tk()
root.title("MovieSelector9000")
root.geometry("900x600")
app = Frame(root)
app.grid()
canvas = Canvas(app, width = 300, height = 75)
canvas.pack(side = "left")
button1 = Button(canvas, text = "SetRandomMovie", command=model.UpdateCurrentMovie)
button2 = Button(canvas, text = "GetRandomMovie", command=model.UpdateWatched)
button3 = Button(canvas, text = "ExampleWithArg", command=lambda: model.ExampleWithArgs("foo"))
button1.pack(anchor = NW, side = "left")
button2.pack(anchor = NW, side = "left")
button3.pack(anchor = NW, side = "left")
root.mainloop()
if __name__ == "__main__":
main()
Solution 2:[2]
Use global
to modify a variable outside of the function:
def UpdateText():
global currentMovie
currentMovie = random.randint(0, 100)
print(currentMovie)
However, don't use global
. It's generally a code smell.
Solution 3:[3]
Here's a simple but dirty solution: use a mutable variable.
Instead of
currentMovie = 0
def UpdateText():
currentMovie = random.randint(0, 100)
print(currentMovie)
you can use a single-cell list for currentMovie and pass it as a (default) argument to UpdateText():
currentMovie = [0]
def UpdateText(cM=currentMovie): # The default value will 'bind' currentMovie to this argument
cM[0] = random.randint(0, 100) # This will change the *contents* of the variable
print(cM[0]) # I used a different name for the parameter to distinguish the two
UpdateText() # Calls UpdateText, updating the contents of currentMovie with a random number
Note that setting currentMovie
itself (not its contents) with a new value—even with a new list—would cause UpdateText()
to stop updating currentMovie
unless the def
block were run again.
currentMovie = [0]
def UpdateText(cM=currentMovie): # The default value will 'bind' currentMovie to this argument
cM[0] = random.randint(0, 100) # This will change the *contents* of the list
print(cM[0]) # I used a different name for the parameter to distinguish the two
currentMovie = 3 # UpdateText() will no longer affect this variable at all
# This will thus not throw an error, since it's modifying the 'old' currentMovie list:
UpdateText() # The contents of this list can also no longer be accessed
This is more of a handy trick if you're building something quick and dirty and don't want to build a class; I find that Python is great for such things, so I think that this is still worthwhile to share despite the other answers.
For more serious purposes, though, creating a class as in bruno's answer would almost certainly be better.
Solution 4:[4]
For me, the already mentioned answers did not work for two reasons.
- In case of an error, I need the variable for a deeper analysis of the data which led to the error.
- I'm using the function in a
pandas.DataFrame.apply()
to paste the usual output into a column of the existing DataFrame. Therefore the error information shall not be in the return statement.
Solution for me: Since I did not find a direct solution I decided to write the variable on disk:
with open('var.pickle', 'wb') as f:
pickle.dump(var, f)
And then to import it where ever I need it:
with open('var.pickle', 'rb') as f:
var = pickle.load(f)
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
Solution | Source |
---|---|
Solution 1 | |
Solution 2 | orlp |
Solution 3 | Fie |
Solution 4 | Thomas R |