'PyQt: How to create custom combined titlebar and menubar
I'd like to set the menu and title in one bar, but have no idea that how to layout the menu bar and title bar (or my own title bar).
# -*- coding:utf-8 -*-
from PyQt5 import QtWidgets,QtGui,QtCore
import sys
qss = ""
class UI(QtWidgets.QMainWindow):
def __init__(self):
super().__init__()
self.setui()
def setui(self):
#----------main-window----------------------
self.setGeometry(0,0,1366,768) #x,y,w,h
self.setWindowTitle('hello world')
self.setWindowFlag(QtCore.Qt.FramelessWindowHint)
#----------menu-bar---------------------
#--------file-menu-----
self.menu_file=self.menuBar().addMenu('file')
self.menu_file_open=self.menu_file.addAction('open')
self.menu_file_save=self.menu_file.addAction('save')
self.menu_file_saveas=self.menu_file.addAction('save as...')
self.menu_file_quit=self.menu_file.addAction('exit')
#-----------experient-menu----------
self.menu_work=self.menuBar().addMenu('work')
#-------------analysis-menu---------
self.menu_analysis=self.menuBar().addMenu('analysis')
#------------edit-menu--------------
self.menu_edit=self.menuBar().addMenu('edit')
#------------window-menu--------------
self.menu_window=self.menuBar().addMenu('window')
#------------help---menu--------------
self.menu_help=self.menuBar().addMenu('help')
#-------------set---qss----------------------
self.setStyleSheet(qss)
#-------functions--connect-------------------
self.menu_file_quit.triggered.connect(QtWidgets.qApp.quit)
self.show()
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
ex = UI()
sys.exit(app.exec_())
I expect a bar include icon, menus, title and the three buttons, just like the menu bar of vscode.

Solution 1:[1]
While the answer provided by @SNick is fine, I'd like to add my own proposal.
It is a bit more complex, but has some features his solution is missing and that are quite important in my opinion.
- it actually uses a QMainWindow;
- it can be used with ui files created in Designer. I only tried using
uic.loadUi, but I think it could work with files created withpyuictoo; - since it can use ui files, you can create the menu directly in designer;
- being a QMainWindow, the statusBar is an actual QStatusBar;
- supports the current system theme style and colors;
- under Windows, it supports the window system menu;
- has no size contraints, as the menu and title resize themselves according to the available space
That said, it's not perfect. So far, the only drawback I found is that it doesn't support toolbars and dockwidgets in the top area; I think it could be done, but it would be a bit more complicated.
The trick is to create a QMenuBar (or use the one set in Designer) that is not a native one, which is very important for MacOS, and add a top margin to the central widget, then use an internal QStyleOptionTitleBar to compute its size and draw its contents.
Be aware that whenever you want to add menubar items/menu, set other properties, or manually set a central widget, you must ensure that you do that after the *** END OF SETUP *** comment.
import sys
if sys.platform == 'win32':
import win32gui
import win32con
from PyQt5 import QtCore, QtGui, QtWidgets
# a "fake" button class that we need for hover and click events
class HiddenButton(QtWidgets.QPushButton):
hover = QtCore.pyqtSignal()
def __init__(self, parent):
super(HiddenButton, self).__init__(parent)
# prevent any painting to keep this button "invisible" while
# still reacting to its events
self.setUpdatesEnabled(False)
self.setFocusPolicy(QtCore.Qt.NoFocus)
def enterEvent(self, event):
self.hover.emit()
def leaveEvent(self, event):
self.hover.emit()
class SpecialTitleWindow(QtWidgets.QMainWindow):
__watchedActions = (
QtCore.QEvent.ActionAdded,
QtCore.QEvent.ActionChanged,
QtCore.QEvent.ActionRemoved
)
titleOpt = None
__menuBar = None
__titleBarMousePos = None
__sysMenuLock = False
__topMargin = 0
def __init__(self):
super(SpecialTitleWindow, self).__init__()
self.widgetHelpers = []
# uic.loadUi('titlebar.ui', self)
# enable the system menu
self.setWindowFlags(
QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowSystemMenuHint
)
# set the WindowActive to ensure that the title bar is painted as active
self.setWindowState(self.windowState() | QtCore.Qt.WindowActive)
# create a StyleOption that we need for painting and computing sizes
self.titleOpt = QtWidgets.QStyleOptionTitleBar()
self.titleOpt.initFrom(self)
self.titleOpt.titleBarFlags = (
QtCore.Qt.Window | QtCore.Qt.MSWindowsOwnDC |
QtCore.Qt.CustomizeWindowHint | QtCore.Qt.WindowTitleHint |
QtCore.Qt.WindowSystemMenuHint | QtCore.Qt.WindowMinMaxButtonsHint |
QtCore.Qt.WindowCloseButtonHint
)
self.titleOpt.state |= (QtWidgets.QStyle.State_Active |
QtWidgets.QStyle.State_HasFocus)
self.titleOpt.titleBarState = (int(self.windowState()) |
int(QtWidgets.QStyle.State_Active))
# create "fake" buttons
self.systemButton = HiddenButton(self)
self.systemButton.pressed.connect(self.showSystemMenu)
self.minimizeButton = HiddenButton(self)
self.minimizeButton.hover.connect(self.checkHoverStates)
self.minimizeButton.clicked.connect(self.minimize)
self.maximizeButton = HiddenButton(self)
self.maximizeButton.hover.connect(self.checkHoverStates)
self.maximizeButton.clicked.connect(self.maximize)
self.closeButton = HiddenButton(self)
self.closeButton.hover.connect(self.checkHoverStates)
self.closeButton.clicked.connect(self.close)
self.ctrlButtons = {
QtWidgets.QStyle.SC_TitleBarMinButton: self.minimizeButton,
QtWidgets.QStyle.SC_TitleBarMaxButton: self.maximizeButton,
QtWidgets.QStyle.SC_TitleBarNormalButton: self.maximizeButton,
QtWidgets.QStyle.SC_TitleBarCloseButton: self.closeButton,
}
self.widgetHelpers.extend([self.minimizeButton, self.maximizeButton, self.closeButton])
self.resetTitleHeight()
# *** END OF SETUP ***
fileMenu = self.menuBar().addMenu('File')
fileMenu.addAction('Open')
fileMenu.addAction('Save')
workMenu = self.menuBar().addMenu('Work')
workMenu.addAction('Work something')
analysisMenu = self.menuBar().addMenu('Analysis')
analysisMenu.addAction('Analize action')
# just call the statusBar to create one, we use it for resizing purposes
self.statusBar()
def resetTitleHeight(self):
# minimum height for the menu can change everytime an action is added,
# removed or modified; let's update it accordingly
if not self.titleOpt:
return
# set the minimum height of the titlebar
self.titleHeight = max(
self.style().pixelMetric(
QtWidgets.QStyle.PM_TitleBarHeight, self.titleOpt, self),
self.menuBar().sizeHint().height()
)
self.titleOpt.rect.setHeight(self.titleHeight)
self.menuBar().setMaximumHeight(self.titleHeight)
if self.minimumHeight() < self.titleHeight:
self.setMinimumHeight(self.titleHeight)
def checkHoverStates(self):
if not self.titleOpt:
return
# update the window buttons when hovering
pos = self.mapFromGlobal(QtGui.QCursor.pos())
for ctrl, btn in self.ctrlButtons.items():
rect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, ctrl, self)
# since the maximize button can become a "restore", ensure that it
# actually exists according to the current state, if the rect
# has an actual size
if rect and pos in rect:
self.titleOpt.activeSubControls = ctrl
self.titleOpt.state |= QtWidgets.QStyle.State_MouseOver
break
else:
# no hover
self.titleOpt.state &= ~QtWidgets.QStyle.State_MouseOver
self.titleOpt.activeSubControls = QtWidgets.QStyle.SC_None
self.titleOpt.state |= QtWidgets.QStyle.State_Active
self.update()
def showSystemMenu(self, pos=None):
# show the system menu on windows
if sys.platform != 'win32':
return
if self.__sysMenuLock:
self.__sysMenuLock = False
return
winId = int(self.effectiveWinId())
sysMenu = win32gui.GetSystemMenu(winId, False)
if pos is None:
pos = self.systemButton.mapToGlobal(self.systemButton.rect().bottomLeft())
self.__sysMenuLock = True
cmd = win32gui.TrackPopupMenu(sysMenu,
win32gui.TPM_LEFTALIGN | win32gui.TPM_TOPALIGN | win32gui.TPM_RETURNCMD,
pos.x(), pos.y(), 0, winId, None)
win32gui.PostMessage(winId, win32con.WM_SYSCOMMAND, cmd, 0)
# restore the menu lock to hide it when clicking the system menu icon
QtCore.QTimer.singleShot(0, lambda: setattr(self, '__sysMenuLock', False))
def actualWindowTitle(self):
# window title can show "*" for modified windows
title = self.windowTitle()
if title:
title = title.replace('[*]', '*' if self.isWindowModified() else '')
return title
def updateTitleBar(self):
# compute again sizes when resizing or changing window title
menuWidth = self.menuBar().sizeHint().width()
availableRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarLabel, self)
left = availableRect.left()
if self.menuBar().sizeHint().height() < self.titleHeight:
top = (self.titleHeight - self.menuBar().sizeHint().height()) // 2
height = self.menuBar().sizeHint().height()
else:
top = 0
height = self.titleHeight
title = self.actualWindowTitle()
titleWidth = self.fontMetrics().width(title)
if not title and menuWidth > availableRect.width():
# resize the menubar to its maximum, but without hiding the buttons
width = availableRect.width()
elif menuWidth + titleWidth > availableRect.width():
# if the menubar and title require more than the available space,
# divide it equally, giving precedence to the window title space,
# since it is also necessary for window movement
width = availableRect.width() // 2
if menuWidth > titleWidth:
width = max(left, min(availableRect.width() - titleWidth, width))
# keep a minimum size for the menu arrow
if availableRect.width() - width < left:
width = left
extButton = self.menuBar().findChild(QtWidgets.QToolButton, 'qt_menubar_ext_button')
if self.isVisible() and extButton:
# if the "extButton" is visible (meaning that some item
# is hidden due to the menubar cannot be completely shown)
# resize to the last visible item + extButton, so that
# there's as much space available for the title
minWidth = extButton.width()
menuBar = self.menuBar()
spacing = self.style().pixelMetric(QtWidgets.QStyle.PM_MenuBarItemSpacing)
for i, action in enumerate(menuBar.actions()):
actionWidth = menuBar.actionGeometry(action).width()
if minWidth + actionWidth > width:
width = minWidth
break
minWidth += actionWidth + spacing
else:
width = menuWidth
self.menuBar().setGeometry(left, top, width, height)
# ensure that our internal widget are always on top
for w in self.widgetHelpers:
w.raise_()
self.update()
# helper function to avoid "ugly" colors on menubar items
def __setMenuBar(self, menuBar):
if self.__menuBar:
if self.__menuBar in self.widgetHelpers:
self.widgetHelpers.remove(self.__menuBar)
self.__menuBar.removeEventFilter(self)
self.__menuBar = menuBar
self.widgetHelpers.append(menuBar)
self.__menuBar.installEventFilter(self)
self.__menuBar.setNativeMenuBar(False)
self.__menuBar.setStyleSheet('''
QMenuBar {
background-color: transparent;
}
QMenuBar::item {
background-color: transparent;
}
QMenuBar::item:selected {
background-color: palette(button);
}
''')
def setMenuBar(self, menuBar):
self.__setMenuBar(menuBar)
def menuBar(self):
# QMainWindow.menuBar() returns a new blank menu bar if none exists
if not self.__menuBar:
self.__setMenuBar(QtWidgets.QMenuBar(self))
return self.__menuBar
def setCentralWidget(self, widget):
if self.centralWidget():
self.centralWidget().removeEventFilter(self)
# store the top content margin, we need it later
l, self.__topMargin, r, b = widget.getContentsMargins()
super(SpecialTitleWindow, self).setCentralWidget(widget)
# since the central widget always uses all the available space and can
# capture mouse events, install an event filter to catch them and
# allow us to grab them
widget.installEventFilter(self)
def eventFilter(self, source, event):
if source == self.centralWidget():
# do not propagate mouse press events to the centralWidget!
if (event.type() == QtCore.QEvent.MouseButtonPress and
event.button() == QtCore.Qt.LeftButton and
event.y() <= self.titleHeight):
self.__titleBarMousePos = event.pos()
event.accept()
return True
elif source == self.__menuBar and event.type() in self.__watchedActions:
self.resetTitleHeight()
return super(SpecialTitleWindow, self).eventFilter(source, event)
def minimize(self):
self.setWindowState(QtCore.Qt.WindowMinimized)
def maximize(self):
if self.windowState() & QtCore.Qt.WindowMaximized:
self.setWindowState(
self.windowState() & (~QtCore.Qt.WindowMaximized | QtCore.Qt.WindowActive))
else:
self.setWindowState(
self.windowState() | QtCore.Qt.WindowMaximized | QtCore.Qt.WindowActive)
# whenever a window is resized, its button states have to be checked again
self.checkHoverStates()
def contextMenuEvent(self, event):
if event.pos() not in self.menuBar().geometry():
self.showSystemMenu(event.globalPos())
def mousePressEvent(self, event):
if not self.centralWidget() and (event.type() == QtCore.QEvent.MouseButtonPress and
event.button() == QtCore.Qt.LeftButton and event.y() <= self.titleHeight):
self.__titleBarMousePos = event.pos()
def mouseMoveEvent(self, event):
super(SpecialTitleWindow, self).mouseMoveEvent(event)
if event.buttons() == QtCore.Qt.LeftButton and self.__titleBarMousePos:
# move the window
self.move(self.pos() + event.pos() - self.__titleBarMousePos)
def mouseDoubleClickEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.maximize()
def mouseReleaseEvent(self, event):
super(SpecialTitleWindow, self).mouseReleaseEvent(event)
self.__titleBarMousePos = None
def changeEvent(self, event):
# change the appearance of the titlebar according to the window state
if event.type() == QtCore.QEvent.ActivationChange:
if self.isActiveWindow():
self.titleOpt.titleBarState = (
int(self.windowState()) | int(QtWidgets.QStyle.State_Active))
self.titleOpt.palette.setCurrentColorGroup(QtGui.QPalette.Active)
else:
self.titleOpt.titleBarState = 0
self.titleOpt.palette.setCurrentColorGroup(QtGui.QPalette.Inactive)
self.update()
elif event.type() == QtCore.QEvent.WindowStateChange:
self.checkHoverStates()
elif event.type() == QtCore.QEvent.WindowTitleChange:
if self.titleOpt:
self.updateTitleBar()
def showEvent(self, event):
if not event.spontaneous():
# update the titlebar as soon as it's shown, to ensure that
# most of the title text is visible
self.updateTitleBar()
def resizeEvent(self, event):
super(SpecialTitleWindow, self).resizeEvent(event)
# update the centralWidget contents margins, adding the titlebar height
# to the top margin found before
if (self.centralWidget() and
self.centralWidget().getContentsMargins()[1] + self.__topMargin != self.titleHeight):
l, t, r, b = self.centralWidget().getContentsMargins()
self.centralWidget().setContentsMargins(
l, self.titleHeight + self.__topMargin, r, b)
# resize the width of the titlebar option, and move its buttons
self.titleOpt.rect.setWidth(self.width())
for ctrl, btn in self.ctrlButtons.items():
rect = self.style().subControlRect(
QtWidgets.QStyle.CC_TitleBar, self.titleOpt, ctrl, self)
if rect:
btn.setGeometry(rect)
sysRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarSysMenu, self)
if sysRect:
self.systemButton.setGeometry(sysRect)
self.titleOpt.titleBarState = int(self.windowState())
if self.isActiveWindow():
self.titleOpt.titleBarState |= int(QtWidgets.QStyle.State_Active)
self.updateTitleBar()
def paintEvent(self, event):
qp = QtGui.QPainter(self)
self.style().drawComplexControl(QtWidgets.QStyle.CC_TitleBar, self.titleOpt, qp, self)
titleRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarLabel, self)
icon = self.windowIcon()
if not icon.isNull():
iconRect = QtCore.QRect(0, 0, titleRect.left(), self.titleHeight)
qp.drawPixmap(iconRect, icon.pixmap(iconRect.size()))
title = self.actualWindowTitle()
titleRect.setLeft(self.menuBar().geometry().right())
if title:
# move left of the rectangle available for the title to the right of
# the menubar; if the title is bigger than the available space, elide it
elided = self.fontMetrics().elidedText(
title, QtCore.Qt.ElideRight, titleRect.width() - 2)
qp.drawText(titleRect, QtCore.Qt.AlignCenter, elided)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = SpecialTitleWindow()
w.setWindowTitle('My window')
w.show()
sys.exit(app.exec_())
Solution 2:[2]
I did a few patches so that the code provided by @musicamante can work on PySide6, but I found that when moving the window, it's shaking. When I looked at the mouseMoveEvent and read qt's document about event.pos() in QMouseEvent, which says:
If you move the widget as a result of the mouse event, use the global position returned by
globalPos()to avoid a shaking motion.
So I replaced
self.move(self.pos() + event.pos() - self.__titleBarMousePos)
with
self.move(event.globalPos() - self.__titleBarMousePos)
in mouseMoveEvent()
Here is the PySide6 version:
import sys
if sys.platform == 'win32':
import win32gui
import win32con
from PySide6 import QtCore, QtGui, QtWidgets
# a "fake" button class that we need for hover and click events
class HiddenButton(QtWidgets.QPushButton):
hover = QtCore.Signal()
def __init__(self, parent):
super(HiddenButton, self).__init__(parent)
# prevent any painting to keep this button "invisible" while
# still reacting to its events
self.setUpdatesEnabled(False)
self.setFocusPolicy(QtCore.Qt.NoFocus)
def enterEvent(self, event):
self.hover.emit()
def leaveEvent(self, event):
self.hover.emit()
class SpecialTitleWindow(QtWidgets.QMainWindow):
__watchedActions = (
QtCore.QEvent.ActionAdded,
QtCore.QEvent.ActionChanged,
QtCore.QEvent.ActionRemoved
)
titleOpt = None
__menuBar = None
__titleBarMousePos = None
__sysMenuLock = False
__topMargin = 0
def __init__(self):
super(SpecialTitleWindow, self).__init__()
self.widgetHelpers = []
# uic.loadUi('titlebar.ui', self)
# enable the system menu
self.setWindowFlags(
QtCore.Qt.FramelessWindowHint | QtCore.Qt.WindowSystemMenuHint
)
# set the WindowActive to ensure that the title bar is painted as active
self.setWindowState(self.windowState() | QtCore.Qt.WindowActive)
# create a StyleOption that we need for painting and computing sizes
self.titleOpt = QtWidgets.QStyleOptionTitleBar()
self.titleOpt.initFrom(self)
self.titleOpt.titleBarFlags = (
QtCore.Qt.Window | QtCore.Qt.MSWindowsOwnDC |
QtCore.Qt.CustomizeWindowHint | QtCore.Qt.WindowTitleHint |
QtCore.Qt.WindowSystemMenuHint | QtCore.Qt.WindowMinMaxButtonsHint |
QtCore.Qt.WindowCloseButtonHint
)
self.titleOpt.state |= (QtWidgets.QStyle.State_Active |
QtWidgets.QStyle.State_HasFocus)
self.titleOpt.titleBarState = (int(self.windowState()) |
int(QtWidgets.QStyle.State_Active))
# create "fake" buttons
self.systemButton = HiddenButton(self)
self.systemButton.pressed.connect(self.showSystemMenu)
self.minimizeButton = HiddenButton(self)
self.minimizeButton.hover.connect(self.checkHoverStates)
self.minimizeButton.clicked.connect(self.minimize)
self.maximizeButton = HiddenButton(self)
self.maximizeButton.hover.connect(self.checkHoverStates)
self.maximizeButton.clicked.connect(self.maximize)
self.closeButton = HiddenButton(self)
self.closeButton.hover.connect(self.checkHoverStates)
self.closeButton.clicked.connect(self.close)
self.ctrlButtons = {
QtWidgets.QStyle.SC_TitleBarMinButton: self.minimizeButton,
QtWidgets.QStyle.SC_TitleBarMaxButton: self.maximizeButton,
QtWidgets.QStyle.SC_TitleBarNormalButton: self.maximizeButton,
QtWidgets.QStyle.SC_TitleBarCloseButton: self.closeButton,
}
self.widgetHelpers.extend([self.minimizeButton, self.maximizeButton, self.closeButton])
self.resetTitleHeight()
# *** END OF SETUP ***
fileMenu = self.menuBar().addMenu('File')
fileMenu.addAction('Open')
fileMenu.addAction('Save')
workMenu = self.menuBar().addMenu('Work')
workMenu.addAction('Work something')
analysisMenu = self.menuBar().addMenu('Analysis')
analysisMenu.addAction('Analize action')
# just call the statusBar to create one, we use it for resizing purposes
self.statusBar()
self.resize(400, 250)
def resetTitleHeight(self):
# minimum height for the menu can change everytime an action is added,
# removed or modified; let's update it accordingly
if not self.titleOpt:
return
# set the minimum height of the titlebar
self.titleHeight = max(
self.style().pixelMetric(
QtWidgets.QStyle.PM_TitleBarHeight, self.titleOpt, self),
self.menuBar().sizeHint().height()
)
self.titleOpt.rect.setHeight(self.titleHeight)
self.menuBar().setMaximumHeight(self.titleHeight)
if self.minimumHeight() < self.titleHeight:
self.setMinimumHeight(self.titleHeight)
def checkHoverStates(self):
if not self.titleOpt:
return
# update the window buttons when hovering
pos = self.mapFromGlobal(QtGui.QCursor.pos())
for ctrl, btn in self.ctrlButtons.items():
rect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, ctrl, self)
# since the maximize button can become a "restore", ensure that it
# actually exists according to the current state, if the rect
# has an actual size
if rect and rect.contains(pos):
self.titleOpt.activeSubControls = ctrl
self.titleOpt.state |= QtWidgets.QStyle.State_MouseOver
break
else:
# no hover
self.titleOpt.state &= ~QtWidgets.QStyle.State_MouseOver
self.titleOpt.activeSubControls = QtWidgets.QStyle.SC_None
self.titleOpt.state |= QtWidgets.QStyle.State_Active
self.update()
def showSystemMenu(self, pos=None):
# show the system menu on windows
if sys.platform != 'win32':
return
if self.__sysMenuLock:
self.__sysMenuLock = False
return
winId = int(self.effectiveWinId())
sysMenu = win32gui.GetSystemMenu(winId, False)
if pos is None:
pos = self.systemButton.mapToGlobal(self.systemButton.rect().bottomLeft())
self.__sysMenuLock = True
cmd = win32gui.TrackPopupMenu(sysMenu,
win32gui.TPM_LEFTALIGN | win32gui.TPM_TOPALIGN | win32gui.TPM_RETURNCMD,
pos.x(), pos.y(), 0, winId, None)
win32gui.PostMessage(winId, win32con.WM_SYSCOMMAND, cmd, 0)
# restore the menu lock to hide it when clicking the system menu icon
QtCore.QTimer.singleShot(0, lambda: setattr(self, '__sysMenuLock', False))
def actualWindowTitle(self):
# window title can show "*" for modified windows
title = self.windowTitle()
if title:
title = title.replace('[*]', '*' if self.isWindowModified() else '')
return title
def updateTitleBar(self):
# compute again sizes when resizing or changing window title
menuWidth = self.menuBar().sizeHint().width()
availableRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarLabel, self)
left = availableRect.left()
if self.menuBar().sizeHint().height() < self.titleHeight:
top = (self.titleHeight - self.menuBar().sizeHint().height()) // 2
height = self.menuBar().sizeHint().height()
else:
top = 0
height = self.titleHeight
title = self.actualWindowTitle()
titleWidth = self.fontMetrics().boundingRect(title).width()
if not title and menuWidth > availableRect.width():
# resize the menubar to its maximum, but without hiding the buttons
width = availableRect.width()
elif menuWidth + titleWidth > availableRect.width():
# if the menubar and title require more than the available space,
# divide it equally, giving precedence to the window title space,
# since it is also necessary for window movement
width = availableRect.width() // 2
if menuWidth > titleWidth:
width = max(left, min(availableRect.width() - titleWidth, width))
# keep a minimum size for the menu arrow
if availableRect.width() - width < left:
width = left
extButton = self.menuBar().findChild(QtWidgets.QToolButton, 'qt_menubar_ext_button')
if self.isVisible() and extButton:
# if the "extButton" is visible (meaning that some item
# is hidden due to the menubar cannot be completely shown)
# resize to the last visible item + extButton, so that
# there's as much space available for the title
minWidth = extButton.width()
menuBar = self.menuBar()
spacing = self.style().pixelMetric(QtWidgets.QStyle.PM_MenuBarItemSpacing)
for i, action in enumerate(menuBar.actions()):
actionWidth = menuBar.actionGeometry(action).width()
if minWidth + actionWidth > width:
width = minWidth
break
minWidth += actionWidth + spacing
else:
width = menuWidth
self.menuBar().setGeometry(left, top, width, height)
# ensure that our internal widget are always on top
for w in self.widgetHelpers:
w.raise_()
self.update()
# helper function to avoid "ugly" colors on menubar items
def __setMenuBar(self, menuBar):
if self.__menuBar:
if self.__menuBar in self.widgetHelpers:
self.widgetHelpers.remove(self.__menuBar)
self.__menuBar.removeEventFilter(self)
self.__menuBar = menuBar
self.widgetHelpers.append(menuBar)
self.__menuBar.installEventFilter(self)
self.__menuBar.setNativeMenuBar(False)
self.__menuBar.setStyleSheet('''
QMenuBar {
background-color: transparent;
}
QMenuBar::item {
background-color: transparent;
}
QMenuBar::item:selected {
background-color: palette(button);
}
''')
def setMenuBar(self, menuBar):
self.__setMenuBar(menuBar)
def menuBar(self):
# QMainWindow.menuBar() returns a new blank menu bar if none exists
if not self.__menuBar:
self.__setMenuBar(QtWidgets.QMenuBar(self))
return self.__menuBar
def setCentralWidget(self, widget):
if self.centralWidget():
self.centralWidget().removeEventFilter(self)
# store the top content margin, we need it later
l, self.__topMargin, r, b = widget.contentsMargins()
super(SpecialTitleWindow, self).setCentralWidget(widget)
# since the central widget always uses all the available space and can
# capture mouse events, install an event filter to catch them and
# allow us to grab them
widget.installEventFilter(self)
def eventFilter(self, source, event):
if source == self.centralWidget():
# do not propagate mouse press events to the centralWidget!
if (event.type() == QtCore.QEvent.MouseButtonPress and
event.button() == QtCore.Qt.LeftButton and
event.y() <= self.titleHeight):
self.__titleBarMousePos = event.pos()
event.accept()
return True
elif source == self.__menuBar and event.type() in self.__watchedActions:
self.resetTitleHeight()
return super(SpecialTitleWindow, self).eventFilter(source, event)
def minimize(self):
self.setWindowState(QtCore.Qt.WindowMinimized)
def maximize(self):
if self.windowState() & QtCore.Qt.WindowMaximized:
self.setWindowState(
self.windowState() & (~QtCore.Qt.WindowMaximized | QtCore.Qt.WindowActive))
else:
self.setWindowState(
self.windowState() | QtCore.Qt.WindowMaximized | QtCore.Qt.WindowActive)
# whenever a window is resized, its button states have to be checked again
self.checkHoverStates()
def contextMenuEvent(self, event):
if not self.menuBar().geometry().contains(event.pos()):
self.showSystemMenu(event.globalPos())
def mousePressEvent(self, event):
if not self.centralWidget() and (event.type() == QtCore.QEvent.MouseButtonPress and
event.button() == QtCore.Qt.LeftButton and event.position().y() <= self.titleHeight):
self.__titleBarMousePos = event.position()
def mouseMoveEvent(self, event):
super(SpecialTitleWindow, self).mouseMoveEvent(event)
if event.buttons() == QtCore.Qt.LeftButton and self.__titleBarMousePos:
# move the window
self.move((event.globalPosition() - self.__titleBarMousePos).toPoint())
def mouseDoubleClickEvent(self, event):
if event.button() == QtCore.Qt.LeftButton:
self.maximize()
def mouseReleaseEvent(self, event):
super(SpecialTitleWindow, self).mouseReleaseEvent(event)
self.__titleBarMousePos = None
def changeEvent(self, event):
# change the appearance of the titlebar according to the window state
if event.type() == QtCore.QEvent.ActivationChange:
if self.isActiveWindow():
self.titleOpt.titleBarState = (
int(self.windowState()) | int(QtWidgets.QStyle.State_Active))
self.titleOpt.palette.setCurrentColorGroup(QtGui.QPalette.Active)
else:
self.titleOpt.titleBarState = 0
self.titleOpt.palette.setCurrentColorGroup(QtGui.QPalette.Inactive)
self.update()
elif event.type() == QtCore.QEvent.WindowStateChange:
self.checkHoverStates()
elif event.type() == QtCore.QEvent.WindowTitleChange:
if self.titleOpt:
self.updateTitleBar()
def showEvent(self, event):
if not event.spontaneous():
# update the titlebar as soon as it's shown, to ensure that
# most of the title text is visible
self.updateTitleBar()
def resizeEvent(self, event):
super(SpecialTitleWindow, self).resizeEvent(event)
# update the centralWidget contents margins, adding the titlebar height
# to the top margin found before
if (self.centralWidget() and
self.centralWidget().getContentsMargins()[1] + self.__topMargin != self.titleHeight):
l, t, r, b = self.centralWidget().getContentsMargins()
self.centralWidget().setContentsMargins(
l, self.titleHeight + self.__topMargin, r, b)
# resize the width of the titlebar option, and move its buttons
self.titleOpt.rect.setWidth(self.width())
for ctrl, btn in self.ctrlButtons.items():
rect = self.style().subControlRect(
QtWidgets.QStyle.CC_TitleBar, self.titleOpt, ctrl, self)
if rect:
btn.setGeometry(rect)
sysRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarSysMenu, self)
if sysRect:
self.systemButton.setGeometry(sysRect)
self.titleOpt.titleBarState = int(self.windowState())
if self.isActiveWindow():
self.titleOpt.titleBarState |= int(QtWidgets.QStyle.State_Active)
self.updateTitleBar()
def paintEvent(self, event):
qp = QtGui.QPainter(self)
self.style().drawComplexControl(QtWidgets.QStyle.CC_TitleBar, self.titleOpt, qp, self)
titleRect = self.style().subControlRect(QtWidgets.QStyle.CC_TitleBar,
self.titleOpt, QtWidgets.QStyle.SC_TitleBarLabel, self)
icon = self.windowIcon()
if not icon.isNull():
iconRect = QtCore.QRect(0, 0, titleRect.left(), self.titleHeight)
qp.drawPixmap(iconRect, icon.pixmap(iconRect.size()))
title = self.actualWindowTitle()
titleRect.setLeft(self.menuBar().geometry().right())
if title:
# move left of the rectangle available for the title to the right of
# the menubar; if the title is bigger than the available space, elide it
elided = self.fontMetrics().elidedText(
title, QtCore.Qt.ElideRight, titleRect.width() - 2)
qp.drawText(titleRect, QtCore.Qt.AlignCenter, elided)
if __name__ == '__main__':
app = QtWidgets.QApplication(sys.argv)
w = SpecialTitleWindow()
w.setWindowTitle('My window')
w.show()
sys.exit(app.exec())
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | ekhumoro |
| Solution 2 | ekhumoro |
