'PYGAME screen settings
I added Setting to my game - it works fine on sound,volume and other parameters. But not on screen resolution.
short question: How can i edit the screen size in game loop and save proportion for other objects?
More details: Before the game loop i define screen and setting class.
screen = pygame.display.set_mode((screen_width,screen_height))
class Settings():
def __init__(self,name,MIN,MAX,x,y):
pygame.sprite.Sprite.__init__(self)
self.min = MIN
self.max = MAX
self.value = value
self._default = default
def update(self):
if user_activate_setting():
self.value = user_input()
screen_setting = Setting((400,400),(1600,1200),(1024,768))
And the game loop:
while run:
#setting dict contain all other settings variable.
if user_on_setting:
if screen_setting:
screen = pygame.display.set_mode(screen_setting.update())
When i'm on changing the screen resolution all other objects saved the same size and the proportion is lost. I understand that in the begining i was supose to connect the sizes of all object according to screen variable. My question is how to overcame on this issue before i start change every object size manually?
Sources
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Source: Stack Overflow
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