'Metal vector literal initialization
I would like to know if, in the Metal Shading Language
float3 x = 1;
is the same as:
float3 x = float3(1);
I indeed cannot find anything about it in the MSL specs.
Solution 1:[1]
They are actually the same.
From the Metal Shading Language specs:
Implicit conversions from scalar-to-vector types are supported. The scalar value is replicated in each element of the vector. The scalar may also be subject to the usual arithmetic conversion to the element type used by the vector.
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Pop Flamingo |
