I'm compiling a code for unity ios build and keep getting the following error Metal: Compute shader has 1024 threads in a thread group which is more than the s
I have made project with ARKit that uses metal shaders to perform a mirroring effect, and this is assigned by using sceneView.technique. I am trying to figure o
I am working on a Swift/Cocoa/Xcode application. This application contains a SceneKit View. The rendering API is set to Default (I think this is Metal). If I