'Load function from JavaScript file hosted on URL using script tag
I want to call function in WebView from URL based another JavaScript file. i.e
<script src="https://...Build/ChooseYourOwnAdventure.framework.js" ></script>
My WebView Code is:
<WebView
source={{
html: `<!DOCTYPE html>
<html>
<body>
<script src="https://.../Build/ChooseYourOwnAdventure.loader.js"></script>
<div id="unity-container">
<canvas id="unity-canvas"></canvas>
<div id="unity-loading-bar">
<div id="unity-logo"></div>
<div id="unity-progress-bar-empty">
<div id="unity-progress-bar-full"></div>
</div>
</div>
</div>
<script>
var buildUrl = "https://.../Build";
var loaderUrl = buildUrl + "/ChooseYourOwnAdventure.loader.js";
var config = {
dataUrl: buildUrl + "/ChooseYourOwnAdventure.data",
frameworkUrl: buildUrl + "/ChooseYourOwnAdventure.framework.js",
codeUrl: buildUrl + "/ChooseYourOwnAdventure.wasm",
streamingAssetsUrl: "StreamingAssets",
companyName: "DefaultCompany",
productName: "ChooseYourOwnAdventure",
productVersion: "0.1",
};
var container = document.querySelector("#unity-container");
var canvas = document.querySelector("#unity-canvas");
var loadingBar = document.querySelector("#unity-loading-bar");
var progressBarFull = document.querySelector("#unity-progress-bar-full");
loadingBar.style.display = "block";
var script = document.createElement("script");
//var embedder = script[script.length - 1];
script.src = loaderUrl;
script.onload = () => {
createUnityInstance(canvas, config, (progress) => {
progressBarFull.style.width = 100 * progress + "%";
}).then((unityInstance) => {
loadingBar.style.display = "none";
});
};
document.body.appendChild(script);
//embedder.parentNode.appendChild(script);
</script>
</body>
</html>`,
}}
/>
Here, createUnityInstance() is written in src="https://...Build/ChooseYourOwnAdventure.framework.js". I am trying to call it here with my custom config.
But, t shows undefined.
When I alert hello in onLoad() it works perfect.
Sources
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Source: Stack Overflow
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