'Is there a way to use Dijkstra's algorithm on an 2D binary map?
For context, I have a project that uses the Coppelia Sim (v-rep) environment and algorithmically generates a black and white map of a maze and other obstacles within the scene. I have no problem converting the black and white image into a 2d array, but I can't figure out if Dijkstra's algorithm would be a viable solution or how I would go about implementing it in python.
Other possible solutions for the project include Dijkstra's, RRT*, PF, PRM path planning algorithms.
I'm just not sure where to start with the implementation or if it's even possible
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