'In unity urp 2d, is it possible to make the final render result limit to a certain range of colors?
In unity urp 2d, is it possible to make the final render result limit to a certain range of colors? For Example, lighting could give our sprite lots of color that I might not want, can I limit the colors to a certain range of colors that I specified? Can post processing do that?
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
