'Implementing an aima-python agent
I am using aima-python to implement a covid cleaning agent, this agent will go to each square and spray. If there is a an object present in the cell it will still spray such as table, chair etc. However, if there is a person in the next cell the robot cannot cross paths with the cell and must avoid entering a cell with a human. I have implemented most of the code and I think the code does as described above, I am however getting a 'TypeError: 'chair' object is not callable'. I can't see why I would be getting this, this is the same for all object present in my environment. I would really appreciate some assistance with this issue.(This program runs on jupyter notebook)
from agents import *
from random import choice
class DisinfectingRobot(Agent):
location = [0,1]
direction = Direction("down")
def moveforward(self, success=True):
'''moveforward possible only if success (i.e. valid destination location)'''
if not success:
return
if self.direction.direction == Direction.R:
self.location[0] += 1
elif self.direction.direction == Direction.L:
self.location[0] -= 1
elif self.direction.direction == Direction.D:
self.location[1] += 1
elif self.direction.direction == Direction.U:
self.location[1] -= 1
def turn(self, d):
if isinstance(thing,person):
self.direction = self.direction + d
return True
return False
def spray(self, thing):
'''returns True upon success or False otherwise'''
if isinstance(thing, Food):
return True
return False
def program(percepts):
'''Returns an action based on it's percepts'''
for p in percepts:
if isinstance(p, chair):
return 'spray'
elif isinstance(p, table):
return 'spray'
elif isinstance(p,person):
turn = False
choice = random.choice((1,2))
else:
choice = random.choice((1,2,3,4))
if isinstance(p,Bump): # then check if you are at an edge and have to turn
turn = False
choice = random.choice((1,2));
else:
choice = random.choice((1,2,3,4)) # 1-right, 2-left, others-forward
if choice == 1:
return 'turnright'
elif choice == 2:
return 'turnleft'
else:
return 'moveforward'
class chair(Thing):
pass
class table(Thing):
pass
class person(Thing):
pass
class lab2D(GraphicEnvironment):
def percept(self, agent):
'''return a list of things that are in our agent's location'''
things = self.list_things_at(agent.location)
loc = copy.deepcopy(agent.location) # find out the target location
#Check if agent is about to bump into a wall
if agent.direction.direction == Direction.R:
loc[0] += 1
elif agent.direction.direction == Direction.L:
loc[0] -= 1
elif agent.direction.direction == Direction.D:
loc[1] += 1
elif agent.direction.direction == Direction.U:
loc[1] -= 1
if not self.is_inbounds(loc):
things.append(Bump())
return things
def execute_action(self, agent, action):
'''changes the state of the environment based on what the agent does.'''
if action == 'turnright':
print('{} decided to {} at location: {}'.format(str(agent)[1:-1], action, agent.location))
agent.turn(Direction.R)
elif action == 'turnleft':
print('{} decided to {} at location: {}'.format(str(agent)[1:-1], action, agent.location))
agent.turn(Direction.L)
elif action == 'moveforward':
print('{} decided to move {}wards at location: {}'.format(str(agent)[1:-1], agent.direction.direction, agent.location))
agent.moveforward()
elif action == "spray":
items = self.list_things_at(agent.location, tclass=chair)
if len(items) != 0:
if agent.spray(items[0]):
print('{} sprayed {} at location: {}'
.format(str(agent)[1:-1], str(items[0])[1:-1], agent.location))
elif action == "turn":
items = self.list_things_at(agent.location, tclass=person)
if len(items) != 0:
if agent.turn(items[0]):
print('{} turned because {} at location: {}'
.format(str(agent)[1:-1], str(items[0])[1:-1], agent.location))
lab = lab2D(5,5, color={'DisinfectingRobot': (128,128,128), 'chair': (153, 76, 0),
'table': (230, 115, 40), 'person': (51,25,0)})
robot = DisinfectingRobot(program)
lab.add_thing(robot, [0,0])
chair = chair()
table = table()
person = person()
lab.add_thing(robot, [0,0])
lab.add_thing(table, [1,2])
lab.add_thing(chair, [0,1])
lab.add_thing(person,[5,1])
moretable = table()
morechair = chair()
moreperson = person
lab.add_thing(moretable, [2,4])
lab.add_thing(morechair, [4,3])
lab.add_thing(moreperson,[3,3])
print("robot started at [0,0], facing down. Time to disinfect!")
lab.run(100)
Sources
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Source: Stack Overflow
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