'I have this problem while building the project in Unreal Engine. Can anyone help me with that

An error occurred while trying to generate project files.

Some Platforms were skipped due to invalid SDK setup: Mac, IOS, Android, Lumin. See the log file for detailed information (/Users/sidd/Library/Application Support/Epic/UnrealBuildTool/Log_GPF.txt)

Discovering modules, targets and source code for project... WARNING: Failed to query Xcode version Triggered an exception while looking for SDK directory in Xcode.app System.IO.DirectoryNotFoundException: Could not find a part of the path '/Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs'. at System.IO.Enumeration.FileSystemEnumerator1.CreateDirectoryHandle(String path, Boolean ignoreNotFound) at System.IO.Enumeration.FileSystemEnumerator1.Init() at System.IO.Enumeration.FileSystemEnumerator1..ctor(String directory, Boolean isNormalized, EnumerationOptions options) at System.IO.Enumeration.FileSystemEnumerable1..ctor(String directory, FindTransform transform, EnumerationOptions options, Boolean isNormalized) at System.IO.Enumeration.FileSystemEnumerableFactory.UserDirectories(String directory, String expression, EnumerationOptions options) at System.IO.Directory.InternalEnumeratePaths(String path, String searchPattern, SearchTarget searchTarget, EnumerationOptions options) at System.IO.Directory.GetDirectories(String path) at UnrealBuildTool.AppleToolChainSettings.SelectSDK(String BaseSDKDir, String OSPrefix, String& PlatformSDKVersion, Boolean bVerbose) in /Users/build/Build/++UE5/Sync/Engine/Source/Programs/UnrealBuildTool/ToolChain/AppleToolChain.cs:line 87 ERROR: Invalid SDK MacOSX.sdk, not found in /Library/Developer/CommandLineTools/Platforms/MacOSX.platform/Developer/SDKs



Solution 1:[1]

I was having the same problem, this post saved my life.

You will need to select a valid 'Command Line Tools' in Xcode Preferences, under Locations tab.

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Sources

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Source: Stack Overflow

Solution Source
Solution 1 Gracie