'How would i make a gameobject randomly choose from points and teleport to one of them?
i am making a FNAF fangame, and i want the "animatronic" to choose between points to move to and go to them on a timer(and keep doing it not just doing it once), how would i go about doing this?
Solution 1:[1]
Use a float as a time value, every Update add Time.deltaTime to it. When it gets greater than a set amount of seconds, set it to zero and call a method that places the animatronic.private
float time=0;
public float delay=10;
public void Update()
{
time+=Time.deltaTime;
if(time>=delay)
{
Place();
}
}
private void Place()
{
//place the animatronic
//choose the location wuth Random.Range(float,float)
}
Sources
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Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | error13660 |
