'How to rotate an 3D model using DragGesture in Android SceneForm

I followed the solution here for rotating a TransformableNode on the X axis based on the user's DragGesture, using the Sceneform Android SDK. However, I would also like to rotate on the Y and Z axis as well, similar to how ARCore SceneViewer does it.

How can I achieve that?

What I have currently is on the left (rotates only on X axis), and what is desired is on the right (rotates on all axes, as in ARCore Scene Viewer).

class DragRotationController(transformableNode: BaseTransformableNode, gestureRecognizer: DragGestureRecognizer) :
    BaseTransformationController<DragGesture>(transformableNode, gestureRecognizer) {

    // Rate that the node rotates in degrees per degree of twisting.
    var rotationRateDegrees = 0.5f

    public override fun canStartTransformation(gesture: DragGesture): Boolean {
        return transformableNode.isSelected
    }

    public override fun onContinueTransformation(gesture: DragGesture) {

        var localRotation = transformableNode.localRotation

        val rotationAmountX = gesture.delta.x * rotationRateDegrees
        val rotationDeltaX = Quaternion(Vector3.up(), rotationAmountX)
        localRotation = Quaternion.multiply(localRotation, rotationDeltaX)

        // *** this only rotates on X axis. How do I rotate on all axes? ***

        transformableNode.localRotation = localRotation
    }

    public override fun onEndTransformation(gesture: DragGesture) {}
}


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