I'm trying to implement a functionality that can convert an Euler angle into an Quaternion and back "YXZ"-convention using Eigen. Later this should be used to l
I would like to achieve a space ship like move on a cannonJS body. (Im really a beginner) I found some examples but none of them are exactly what I'm looking fo
I am using the following code to handle rotating my player model to the position of my mouse. void Update() { // Generate a plane that intersects the trans