'How to pass image data (byte array OR Texture2D) from Unity to c++ plugin
I have made an OpenCV c++ plugin for unity as shown below:
bool resultShare(unsigned char* data, int width, int height)
{
Mat img = Mat(height, width, CV_8UC3, data);
if (img.empty())
{
a = false;
}
else if (!img.empty())
{
a = true;
namedWindow("Image", WINDOW_NORMAL);
imshow("Image", img);
waitKey(0);
}
return a;
}
But I don't know how to pass Image from unity to that C++ plugin I have tried many things but I am not able to understand the pointers in c# unsafe, fixed, etc ... Please help me to solve this problem!!
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