'How to make the mouselook same speed for all controllers?

I'm developing a game using the new input system, I tested the mouselook it worked fine using the keyboard. but when connected x-box controller the mouselook is very slow unlike on PC!

mouse look inspector

Input Action

Mouselook class:

    public class MouseLook : MonoBehaviour
    {
        [SerializeField] float sensitivityX = 8f;
        [SerializeField] float sensitivityY = 0.05f;
        float mouseX, mouseY;
        [SerializeField] Transform playerCamera;
        [SerializeField] float xClamp = 85f;
        float xRotataion = 0f;
     private void Update()
        {         transform.Rotate(Vector3.up, mouseX * Time.fixedDeltaTime);
            xRotataion -= mouseY;
            xRotataion = Mathf.Clamp(xRotataion, -xClamp, xClamp);
            Vector3 targetRotation = transform.eulerAngles;
            targetRotation.x = xRotataion;
            playerCamera.eulerAngles = targetRotation;
    
        }
        public void ReceiveInput(Vector2 mouseInput) 
        {
            mouseX = mouseInput.x * sensitivityX;
            mouseY = mouseInput.y * sensitivityY;
        }

InputManager class:

     private void Awake() 
      {
            controls = new PlayerControls(); 
            groundMovement = controls.GroundMovement;
    groundMovement.MouseX.performed += ctx => mouseInput.x = ctx.ReadValue<float>();
    groundMovement.MouseY.performed += ctx => mouseInput.y = ctx.ReadValue<float>();
    }
     private void Update()
        {
            movement.ReceiveInput(horizontalInput);
            mouseLook.ReceiveInput(mouseInput); 
        }

How to make the mouselook for x and y constant for all kinds of controllers?



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Solution Source