'How to get correct height and width of Fabric.js object after modifying
After drawing an object and modifying the object with the mouse, the coordinates(Object.width and Object.height) remain the same as the originally drawn object.
const button = document.querySelector('button');
function load() {
const canvas = new fabric.Canvas('c');
const rect = new fabric.Rect({
width: 100,
height: 100,
left: 10,
top: 10,
fill: 'yellow',
});
function objectAddedListener(ev) {
let target = ev.target;
console.log('left', target.left, 'top', target.top, 'width', target.width, 'height', target.height);
}
function objectMovedListener(ev) {
let target = ev.target;
console.log('left', target.left, 'top', target.top, 'width', target.width, 'height', target.height);
}
canvas.on('object:added', objectAddedListener);
canvas.on('object:modified', objectMovedListener);
canvas.add(rect);
}
load();
button.addEventListener('click', load);
See codepen
Solution 1:[1]
width = target.width * target.scaleX,
height = target.height * target.scaleY
As we are scalling, so you need to multiply the scaleX and scaleY value to width and height respectively. Here is updated codepen
Solution 2:[2]
Currently You can use:
this.yourObject.getScaledWidth();
this.yourObject.getScaledHeight();
Which returns the same result.
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Durga |
| Solution 2 | redrom |
