'How to fix "assertion failed" in Unreal Engine 4.11

After Building the Fresh source and Running the Fresh Install of UE_4.11.0 it loads 100% and the new project is created 100% but while loading the project to 99% it crashes with the error.

LOG: Assertion failed: !bSrcDepthWrite || bDstDepthWrite [D:\UE4.11.0\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Commands.cpp [Line:715]

Source Code of D3D11Commands.cpp

void FD3D11DynamicRHI::ValidateExclusiveDepthStencilAccess(FExclusiveDepthStencil RequestedAccess) const
{
    const bool bSrcDepthWrite = RequestedAccess.IsDepthWrite();
    const bool bSrcStencilWrite = RequestedAccess.IsStencilWrite();

    if (bSrcDepthWrite || bSrcStencilWrite)
    {
        // New Rule: You have to call SetRenderTarget[s]() before
        ensure(CurrentDepthTexture);

        const bool bDstDepthWrite = CurrentDSVAccessType.IsDepthWrite();
        const bool bDstStencilWrite = CurrentDSVAccessType.IsStencilWrite();

        // requested access is not possible, fix SetRenderTarget EExclusiveDepthStencil or request a different one
        check(!bSrcDepthWrite || bDstDepthWrite);  // Line: 715  
        check(!bSrcStencilWrite || bDstStencilWrite);
    }
}


Solution 1:[1]

Need delete all from directorey C:\Users\UserName\AppData\Local\UnrealEngine\EngineVersion

Sources

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Source: Stack Overflow

Solution Source
Solution 1 Misanthrope