'How to display bitmap pixel by pixel in Android?
I am trying to display a bitmap image pixel by pixel (which explicitly means with some delay).
For that I am using two "for-loops", but it prints only a single row of pixels...
My code:
Button start = (Button) findViewById(R.id.start);
start.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
//Toast.makeText(getBaseContext(), "Printing...", Toast.LENGTH_SHORT).show();
iImageArray = new int[bMap.getWidth()* bMap.getHeight()]; //initializing the array for the image size
bMap.getPixels(iImageArray, 0, bMap.getWidth(), 0, 0, bMap.getWidth(), bMap.getHeight()); //copy pixel data from the Bitmap into the 'intArray' array
//Canvas canvas = new Canvas (bMap);
//replace the red pixels with yellow ones
for (int i=0; i < bMap.getHeight(); i++) {
for(int j=0; j<bMap.getWidth(); j++) {
iImageArray[j] = 0xFFFFFFFF;
}
}
bMap = Bitmap.createBitmap(iImageArray, bMap.getWidth(), bMap.getHeight(), Bitmap.Config.ARGB_8888);//Initialize the bitmap, with the replaced color
image.setImageBitmap(bMap);
//canvas.drawPoints(iImageArray, 0, bMap.getHeight()*bMap.getWidth(), paint);
}
});
And I want to print the bitmap in grayscale and for that I found this code...
public Bitmap toGrayscale(Bitmap bmpOriginal) {
int width, height;
height = bmpOriginal.getHeight();
width = bmpOriginal.getWidth();
Bitmap bmpGrayscale = Bitmap.createBitmap(width, height, Bitmap.Config.RGB_565);
Canvas c = new Canvas(bmpGrayscale);
Paint paint = new Paint();
ColorMatrix cm = new ColorMatrix();
cm.setSaturation(0);
ColorMatrixColorFilter f = new ColorMatrixColorFilter(cm);
paint.setColorFilter(f);
c.drawBitmap(bmpOriginal, 0, 0, paint);
return bmpGrayscale;
}
It is iImageArray[i] = 0xFFFFFFFF; that I have to test, not the actual grayscale value...
Solution 1:[1]
I also made a program that reads the RGB colors of every pixels from an image. Here is my code to read:
int orgWidth = bmp.getWidth();
int orgHeight = bmp.getHeight();
//define the array size
int[] pixels = new int[orgWidth * orgHeight];
bmp.getPixels(pixels, 0, orgWidth, 0, 0, orgWidth, orgHeight);
for (int y = 0; y < orgHeight; y++){
for (int x = 0; x < orgWidth; x++){
}
}
This is how my array works. I made a question for ranged pixel check last week, however I also fixed it by my self :) Optimize Color range check with nested for loop
EDIT:
Now I see, sorry.
at: iImageArray[j] = 0xFFFFFFFF;
also add iImageArray[i] = 0xFFFFFFFF;
then it should work
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|---|
| Solution 1 | Community |
