'How to call a Swift function with a callback from C
I am trying to write an iOS plugin for Unity, which requires the use of a bridge with a C layer.
The plugin itself is written in Swift.
Currently my implementation works like so:
// Swift
@objc public class SomeClass {
@objc public func SomeFunction() -> String {
return "Hello"
}
}
// C
extern "C" {
void _someFunction() {
// I can access the Swift file using "[SomeClass shared]"
// This returns the "Hello" string correctly
NSString *helloMessage = [[SomeClass shared] SomeFunction];
}
}
This works, but now I need to make an async call which requires a callback from the Swift implementation.
// Swift
@objc public class SomeClass {
@objc public func SomeFunction(completionHandler: (String) -> Void) {
// Gets called after some async operations
completionHandler(“hello”)
}
}
Is it possible to call this Swift function from the C layer and how would you do so?
// C
extern "C" {
void _someFunction() {
// ??????
}
}
Sources
This article follows the attribution requirements of Stack Overflow and is licensed under CC BY-SA 3.0.
Source: Stack Overflow
| Solution | Source |
|---|
